|
The high level goal behind this project is
articulating formalisms for games. Our motivations
are three-fold:
|
(a) tools for describing and understanding
the structure of games
(b) generative formalisms; tools that help
designers move through the space of possible games
(c) a shared vocabulary for game designers and
theorists
|
The goal of this particular project is to
articulate terms for describing and comparing
games. Our method is derivative of Christopher
Alexander's pattern language, and game patterns have
been extracted from close analysis of various
games. The scope of our analysis gravitates
around the list of games submitted by the following
theorists, teachers, and practitioners:
|
Amy S. Bruckman
Andrew Stern
Chris Crawford
Christopher Weaver
Gonzalo Frasca
Henry Jenkins
Jesse Schell
Noah Falstein
Randy Pausch
Will Wright
Tracy Fullerton
Eric Zimmerman
Warren Spector
Janet H. Murray
|
The questions we are investigating are:
|
What are useful patterns for describing games?
How do we obtain descriptive coverage?
What patterns and games are at the heart of genres?
How similar are these genres?
What are the dominant patterns of a game?
What structures do particular games have in common?
|
By the end of the semester we plan to have
a publically browsable database of our patterns
and analysis. Reports and visualizations that answer some of the
above questions will be available.
Project Team:
|
Chaim Gingold (project lead)
cog at slackworks.com
MS Student, IDT
Daniel Greg Rachels
gt5592a at prism.gatech.edu
MS Student, IDT
Nolan Lichti
gtg432j at mail.gatech.edu
MS Student, IDT
Yusun Jung
gtg766c at prism.gatech.edu
MS Student, IDT
Jose Zagal
jp at cc.gatech.edu
PhD Student, College of Computing
|
|